
#import <Foundation/Foundation.h>

#import "cocos2d.h"

@protocol Bottle_DesDelegate

- (void)Bottle_DesSelect:(NSInteger)pIndex;

@end

typedef enum 
{
	EBottle_Des_Menu,
	EBottle_Des_PlayerSelected,
	EBottle_Des_Game,
	EBottle_Des_GameResult,
	EBottle_Des_Count
}EBottle_Des;

@interface Bottle_Des : CCLayer <ReplaceLayerActionDelegate>
{
	id<Bottle_DesDelegate> delegate;
	
	EBottle_Des m_nReturn;
}

@property (assign) EBottle_Des m_nReturn;

+(CCScene *) scene;

-(id)init:(id<Bottle_DesDelegate>) _delegate;

@end
